Thursday, July 13, 2006

TH3 Update

Tay and I have worked out a pretty good flow chart, and we only have a few clues left to create. Things are coming together really well, and we hopefully shouldn't be running around like headless chickens on the 27th, outside of - of course - planting the clues.

There are a couple of interesting new ideas that we're working on to spice up the hunt, including a (probably) higher amount of clock penalties so that nobody will be completely certain of who has won until times and penalties are totalled at the end. We're already certain that some of the basic ground rules will be changing to accomodate a slightly different flavor of hunt.

We've been working hard to find intellectually and physically demanding clues. One in particular looks to be both the most challenging mentally and physically - hopefully the clue everyone will be talking about. Tay and I stumbled upon the location quite by accident and whipped up a real doozy of a hint to go with it.

Tantalizing, no?

2 comments:

constant_k said...

I like the idea of more time penalties, especially for greasy cheaters such as john.

And can you reveal if we'll all be going for the same clues at the same time ala TH II? Because I didn't like that.

Tay said...

our flow chart is non-linear and therefore (we hope) there will be minimal run-ins.